Roblox Api Terrain
The id of the asset.
Roblox api terrain. The id of the place. Classes enums data types lua documents grouped. 3d array of voxel occupancies number between 0 and 1. After 5 seconds it will paste the terrain back.
Essentially it is a find and replace operation on terrain materials. A terrainregion is a snapshot of terrain retrieved from the copyregion method. Dimensions must exactly match the size of the target region in voxels. At varying values of the noise the material of the ground and altitude will be different.
The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. Can be later pasted into the terrain using pasteregion. Additionally the region3 must be aligned to the terrain materials grid ie. Int optionalthe page to retrieve.
When calling this method the resolution parameter must be exactly 4. The following code will copy the whole terrain and clear it. Terrain lets you create dynamically morphable environments with little to no lag. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell.
Robloxs visual feature set is now more complete at this level. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. Terrain now receives normal mapping and water reflects and refracts and is now transparent. Create a deep copy of a roblox instance and descendants where archivable true.
The components of the region3s minimum and maximum. I used five layers of perlin noise mathnoise which is a function in roblox studio. Items from 7 are increased even further.